Stat rating Strength and Dexterity Rating Humanity scaling is a hidden stat, meaning it is not actually displayed in-game. It affects both Physical ATK and Fire ATK by providing an additional 21% damage to each stat (equivalent to ParamBonus "E"). Humanity scaling is a unique bonus attributed only to Chaos weapons. Each letter represents a percentage of additional attack damage in relation to a particular stat ( Strength, Dexterity, Intelligence or Faith).Įach scaling value has a fairly wide percentage range, meaning two weapons with the same rating might provide different percentages of additional attack damage. Scaling values, also known as "ParamBonus," are displayed as a letter ranging from "E" (lowest) to "S" (highest). With these all in mind, the formulae are laid out below.įormulae TotalAttackRating = PhysicalRating + MagicRating + FireRating + LightningRating PhysicalRating = BasePhysical + BonusStrength + BonusDexterity + BonusChaosPhysical BonusStrength = BasePhysical × StrengthScaling × StrengthRating BonusDexterity = BasePhysical × DexterityScaling × DexterityRating BonusChaosPhysical = ( BasePhysical + BonusStrength + BonusDexterity) × HumanityScaling × HumanityRatingPhysical MagicRating = BaseMagic + BonusIntelligence + BonusFaith BonusIntelligence = BaseMagic × IntelligenceScaling × IntelligenceRating BonusFaith = BaseMagic × FaithScaling × FaithRating FireRating = BaseFire + BonusChaosFire BonusChaosFire = BaseFire × HumanityScaling × HumanityRatingFire LightningRating = BaseLightning Scaling values Letter These are not equal to the stats in question, but are derived from them (see below).