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Kotor 2 dialogue skipping
Kotor 2 dialogue skipping









kotor 2 dialogue skipping

expression = "nul = spawn IP_fnc_simpleSentence " Įxpression = "call IP_fnc_closeConversation " in the unit's callback (similar to init field in editor): I use Engima's Civilians script and run it like that: And I think it has something to do with the civilian spawning script.

kotor 2 dialogue skipping

Hi IndeePete, and thanks a lot for your awesome script! execVM "rtasks\makeIntelTasks.sqf" //call mission _choose = _missions call BIS_fnc_selectRandom // random mission This is the piece of conversations concerning this AI:Įxpression = "nul = execVM 'scripts\IntelTasks1.sqf' " Īnd the script I want to run, and that's what I think does not work. _informant = _infogrp createUnit, , 0, "NONE"] I will explain better, what I do is spawn an AI just like that:











Kotor 2 dialogue skipping